Maharas

''A/N: As per usual, Maharas is completely unrelated to canon DSMP and I made this for fun because I really enjoy world building. The only close to canon thing is my take on The Disc Saga. I also enhanced the way some locations looked under the Map section so if I made any mistakes please comment about it ! The main article for all the continents is The Scale Cluster in case you'd like a little bit extra :] Thanks, please enjoy!!! ''

Central Community Area
Was one of the most peaceful places in Maharas, behind Pacifist Shore and Holy Lands, before the Community House was blown up by Dream. Consists of the Community House ruins, a guest house, Sapnap’s house, two farms, Spirit’s grave, the community nether portal, and the three prime bridges all leading out in different directions (now severely damaged). Inside the community house there was a pillow nest, kitchen, free items, rooftop aquarium (for seawings), and underground library. It also had maps and books  + scrolls on the history of Maharas, written by Eret.

Typically the place where new dragons came and decided their faction, purpose, and if they wanted to stay in Maharas. Since then, all the remaining resources for new dragons have been moved to the Spider XP Farm. Was the coziest place in Maharas (except for the fact that the guest house was secretly used for animal fights). Ranboo and various dragons are working on rebuilding the Community House.

Bonus: It was the oldest build in Maharas + During the remodeling, it was heavily inspired by Jade Mountain Academy.

Guardian XP Farm
One of the newer XP farms in Maharas. Tubbo and Sam spent a lot of time draining an entire guardian monument by hand and created a giant glass dome. It costs 32 iron ingots to enter if you aren’t an establisher. Once inside, there are many little tide pools all along the grassy floor where you can kill lurking guardians. A popular place for Seawings, who often stop by just to enjoy the view of the oceans.

L'manwings
It was originally a small metal caravan built by Wilbur to sell potions, medicine, and drugs, but it quickly evolved into a nation for hybrids, Pantalans, and disabled dragons (Although, later it’s doors were opened). It’s been the source of many conflicts since it disrupted the peace of Maharas, which was once supposed to be a safe space of peace without factions or race divided tribes. It struggled with the death of its founder, Wilbur Soot, and was blown up several times.

During it’s final days, it was a beautiful nation, with lots of thick spruce trees and colorful lights of red, white, and blue everywhere. The architecture was pavilions built over the crater of it’s explosion by Wilbur, now filled with water to create a deep lake. Houses were made from spruce wood and cobblestone. Even though The Greater Kingdom was the dominant nation of Maharas, but L'manwings was always considered more sophisticated and better due to it’s clear government, beauty, and freedom.

Since then, L’manwings has finally been completely blown up with withers, and is now nothing more than a memory and a crater in the ground.

Pacifist Shore
The most peaceful place in Maharas. In the early days of Maharas, there was a time period of two weeks called “The Final Peace,” because it was the last peaceful time period to occur in Maharas history, taking place after the end of the First Disc War. During these two weeks, Tubbo discovered the shoreline of Maharas, and realized they could follow it to find out the length of the continent. As a celebration, a bunch of small houses were built on this shoreline. The unspoken rules are that anybody can come to rest inside of a house for as long as they want. It’s where completely uninvolved people live, like Kristen and Red Velvet. If anybody were to ever attack the shoreline, it would be officially crossing the line. It’s also where Church Prime water comes from.

Pandora's Vault
The biggest prison ever built in Maharas. Built by Dream and Sam. Located on a beach over a guardian monument. It has one of the most powerful defense systems, with alarms, obsidian, mining fatigue, spawn points, enderports, and a portal lock. Deemed as the most inescapable place ever to be built on Earth. It only has one prisoner, it’s own creator, Dream. It has many layers of defense in order to reach prisoners, and even heavier defense for dangerous prisoners. Upon entering, your pearls and items will be confiscated, and you will have to go through every layer of defense, including signing a death contract. Prisoners are given food, notebooks, a bed, a bathtub and a toilet.

Snowchester
One of the newest factions in Maharas. Founded by Tubbo after the destruction of L’manwings, it’s a cover up for Operation Dreamcatcher, and is used to test nukes. It has high radiation levels, and most citizens must wear gas masks when in close proximity to the testing sight. It’s mostly spruce houses and is a very cozy place when the nukes aren’t being tested.

Spider XP Farm
The most popular and oldest XP farm in Maharas. Located next to Punz’s house and is commonly used as a hub for gathering XP, enchanting, and disenchanting. It contains a mini library around the enchanting table that contains books that were saved from the Community House. Almost every member of the SMP has been here, and it is considered a historical build. You simply wait for the spider eggs to hatch and then squash them to get their XP. But, it might be rivaled by Tubbo’s Guardian XP Farm. It was very well hidden, since it’s also a panic shelter in case of emergencies, and was only able to be accessed by a hidden button on the side of a tree. Since then, the redstone has been broken.

The Embassy
Tommy’s secret base and home. Built close to the original L’manwings. A deep dirt burrow dug into the side of a rocky hill with colorful flowers planted outside. It was once burned down by Dream but repaired once more. Was one of the locations used in the first major L'manwings war for Independence.

Common Magic
Animas here only have 3 basic abilities. To create, to destroy, and to enchant. Enchanting requires experience, which is obtainable by any beta dragons, which takes the form of glowing lime and yellow blood that comes from animals, mobs, plants, and other animi. When all the experience is taken from blood, it turns clear. If an anima's experience level drops too lo below 7, they will die, losing all their lives at once. You always have a number subconsciously in the back of your mind telling you how high your experience is. The unconscious twinge also applies to name tagged animals. Nametags are powerful objects forged by ancient dragons that are scattered across villages and oceans. When you get a nametag, just write a name on it and tap it on your pet, and from then on, whenever an anima sees the pet, they will receive a twinge that notifies them of the animal’s name. It will dissolve into light upon use. The art of twinging is a very basic skill that can be learned by almost any anima as long as they are in possession of an anvil.

Travel and Communication
Due to the fact Maharas is so big, and spread out, dragons travel by portal. Portals can be created at the cost of ten experience levels, and are created by arranging obsidian, enchanting it, and lighting it up with dragon fire or flint and steel (so no, flamesilk doesn’t work). Long distance communication is done by tablets enchanted by Fundy. The tablets are flat iron rectangles at around 80% opacity. They can be dissolved and bought back with the snap of a finger. Whenever you write on the tablet in enchanted ink, it can appear on all other tablets depending on the enchantments you applied.

Voice chatting was another big achievement of Fundy’s, that significantly changed not only the culture of Maharas but the culture of many magic continents. Fundy started by enchanting Dream’s earring so that as long as he wore it, he would be able to use it with his tablet to speak with Drista at any time. Tommy found out and immediately begged Fundy to make a pair for him and Tubbo. Since Tommy and Tubbo suddenly started wearing identical earrings and speaking to air, many other dragons instantly found out and came to Fundy. Fundy agreed to teach them the enchantment, but they had to enchant their own earrings.

The dragons who were willing to help enchant voice earrings for the entire continent (Tubbo, Sapnap, & Alyssa) met Fundy in the Spider XP Farm and were all sent to do different things. Tubbo collected black pearls, Sapnap turned them into earrings, and Alyssa helped Fundy farm enough xp. Eventually, they had enough earrings for the entire continent and a little extra for future members and visitors. A few days later, they finished updating everyone’s tablets and now voice chatting is possible. Whenever a dragon is in a voice chat, their earring will turn a milky white color. When in close proximity with the person they’re talking to, the voice chat will automatically close until they’re far away again. This also applies to group calls.

Half Lives vs Full Lives
Every dragon has a full life, but there are also half lives. In the barbaric continents, half lives don’t exist. But in places like Maharas, half lives are similar to regular lives, except if you die in a way that is considered unimportant or unfair, the gods will give you another life, and you will disappear in a puff of smoke and reappear all okay in the last place you rested. There are a few loopholes, though. Touching a fully made nest at nighttime will allow you to wake up there in case you die a half life. The ability is often abused by dragons and used to train in life or death scenarios, but the gods are easily amused and very forgiving, so it is usually all well.

Viewers
Viewers are small dragon shaped fairies that act like spectators. They are able to interact with dragons only when a salt ritual is performed. The salt ritual can be done as neatly or messily as wanted. For example, when Eret summons viewers, he carefully draws a circle of salt and slowly enchants the circle. When Tommy summons viewers, he carelessly tosses the salt around and recites the enchantment quickly as possible. They are great company, and often reward the home dragon with offerings of point-level experience, but it’s still worth it. Viewers are usually very empathetic and are able to provide emotional support when needed, but are also mischievous and can cause trouble. Not much is known about them, except that they keep watch on chosen dragons for the gods. Dream tends to use them to locate anima dragons and bring them to Maharas.

Dream Walkers and The Aether
The Aether is like a gateway dimension between life and death. It’s a very warm, fuzzy place that can range in appearance depending on the dragon who is there. Every dragon has their own Aether. The original Dreamvisitors Darkstalker crafted only allowed you to escape into the Aether while asleep, but Dream Walkers are dazzling pink-mauve gemstones cut into stars that allow you to shift into the dream dimension as long as you are holding it and choose to shift by will. Nobody truly knows where they came from, but it is suspected that they were created by Firefly when she was a young child. Most sophisticated dragon societies use Dream Walkers, but at a cost. Everyone in the Aether will be completely alone. There will be no other dragons around you. Time passes much quicker in the Aether. A few minutes could be an hour. An hour could be an entire day. So on and so forth.

The Aether will subconsciously tell you when to go with a twinge in the back of your mind. If you ignore the twinge, there is a very high chance you’ll be there for weeks or months, much longer than you intended, and you would have missed the perfect opportunity to return and fix everything. When inside the Aether, you don’t fulfill recharging your energy, eating, drinking, or anything else, so when you wake up, you are near death but never dead. You'll need to eat, sleep, and drink as soon as possible to avoid death.

Biodomes
Biodomes exist over every continent. Basically, a biodome is a near invisible force field that contains the weather and time of said continent. Anyone can pass through it at any time. It could be Nighttime in the real outside world, but it could be sun high inside a biodome. If everybody sleeps at once inside a biodome, they can skip the nighttime or thunderstorms.

Religion + Twitch Prime
Once upon a time, there was one Dragon God. They ruled the dragon world alone and spent their days watching over the empty world. One day, the Dragon God became bored and created ten demigods to watch over the continents, and each of them a smaller kingdom of “Omega Dragons (dragons without magic).” They then went off to do big Dragon God stuff. The ten demigods were all from a different dragon tribe. A Beetlewing, Icewing, Leafwing, Mudwing, Nightwing, Silkwing, Sandwing, Seawing, Skywing, and Rainwing (Patience the Beetlewing Demigod would fail to protect his tribe and got extinct, being replaced by Fierce the Hivewing Demigod).

These ten dragons were called the Demigods, and were not peaceful as the main God. They were constantly at war, and did not keep the continents well, so there was no peace. One of these dragons, the Sandwing Demigod named Harmony, created the first music discs. She believed that her kingdom needed the gift of pleasant sound and excitement, so she put music into the form of many small discs that could be listened to using noise makers, AKA ancient Juke boxes.

Whenever a dragon listened to a disc, their sadness and negative emotions would fade away and be replaced by happiness and comfort. It was said that listening to a disc could bring out your most hidden desires and wishes. They could truly change your life. But if overused, these discs would bring on obsessive side effects, such destroying a dragon’s values and blinding them from reality. The music would warp you and fill you with obsessive behavior every time you listened to it. Harmony’s sister, the Icewing Demigod named Mystic, did not know of these side effects and often used these discs until she fell victim to the side effects.

She grew jealous that her strict kingdom was never happy as Harmony’s. Upon fully realizing this, in a fit of rage, Mystic took all the disks and scattered them across the world. Harmony was angry, so she teamed up with her Leafwing brother, Justice, and forced Mystic into the upper head of Pyrrhia, when she got so cold her blood turned blue, which reflected on the rest of her Kingdom. Meanwhile, through all the drama and tension, three demigods got together and agreed to run away. These demigods were Pearlescent the youngest Seawing sister, Ares the Skywing brother, and Pacifist the eldest Rainwing brother. These three trusted their dragons to stay safe, and ran away from their tribes to start their own lives. At this point, all the Demigods were getting annoyed and started to seek help from their parent.

Not wanting to deal with their ungrateful children, the God themself secretly created a series of new continents all around the world for the purest of heart dragons to discover. They then revoked the ruler statuses of all The Demigods, and demoted them all to guardian angels who could only watch from above. But, this made the good karma of the world extremely heavy. Meanwhile, Ares had left his other two siblings and escaped into the underworld to create a home for herself. He named this dimension “The Nether,” and made it so the dimension would always be infinite and never end. The Dragon God was pissed when they found out and instantly cursed him so that he would never be able to escape his own hell. Ares ended up dying there, and created a giant pool of lava from his corpse, filling the world with too much bad karma.

In order to completely neutralize the universe’s karma, The Dragon God created a subspecies of the Nightwings and sent them far into space, a special place called the End. He named this subspecies “The Alpha Dragons,” And had them watch over the universe from there. Each continent had an Alpha Dragon to watch over them and keep their karma at bay. The only way to reach the Alpha Dragons is through a sacred place called the End Portal. But, as time progressed, The Alpha Dragons were slowly killed off to throw off the karma of each continent. It became so bad that only a few Alpha Dragons were left. In order to prevent the last few Alpha Dragons to be killed off, Dragon Jesus Almighty gave them magical abilities that would benefit the continents that kept their Alphas alive.

That was how “Beta Dragons” (animuses and animas / dragons with magic) were born. The Alpha Dragons had too much magic to contain, so they released it in the form of XP and animi abilities into living things. Animuses are the bad karma, who are barbaric and soulless. Animas are the good karma, who are peaceful and keep their values. An anima’s values are like the sun of their lives. It’s a simple rule the anima must follow until the day they die if they would like to live a happy life. If they break their values they will suffer severe consequences. Values are usually positive or neutral, and can range anywhere between “Care for those you love” to “Always do what you think is right.” Values are also genetic and can be passed down from generation to generation.

Finally, at the end of all the chaos, The Dragon God decided that he wanted somebody to look after the Dragon World while he created his next planet. He chose the wise brother and sister, Pacifist and Pearlescent, to keep the karma of the world balanced. He dubbed them “Dual Gods” and left the Dragon World, never to be seen again. Ever since then, the God, Demigods, and Alpha Dragons have been at rest.

Bonus: The Dual Gods are known for being easily amused, kind, and helpful, while the Demigods are known for being troublesome and dangerous. The Alpha Dragon that watches over Maharas is known as “Twitch Prime,” and was discovered by Dream after he had a rare vision of the end. There is also Dream XD, another god who watches over Maharas in the form of a Leafwing made of light. The members of the server named him Dream XD due to this fact. Note that in the Values universe and canon Dream SMP, the End Portal is deformed, which means supposedly nobody has access to Twitch Prime.

The Disc Saga
Once upon a time, a firescales dragonet formerly known as Phoenix was renamed Tommy and brought to Maharas so he could live a peaceful life with the rest of his Sandwing hybrid family. Ever since the beginning of time, Sandwings have been known for being very musical. As a Sandwing hybrid, Tommy loves music. Unfortunately, at the time, there were no instruments in Maharas due to the need of resources. Tommy was immensely bothered by this, so Tubbo created a gift for him he called “The Note Block.” It was a tiny box with tons of grooves all over it, so whenever you drew a claw across it, it would make a sound, Depending on what was on it, it would make a different sound. For a while, that was all they had. That was, until, Tommy discovered the first two discs, Cat and Mellohi.

The discs were able to create music that played when you spun them on Note Blocks. The music was beautiful and was able to lift all of their spirits. So, Tommy and Tubbo  got together and created the Jukebox, which could automatically make music. It could raise spirits and bring dragons together. These discs were not only admired by the Sandwings, but everyone else in Maharas wanted a bite of them. Dream caught on and stole the discs from Tommy, initiating the never ending war. But, as of January 20th, 2021, Tommy has reclaimed Cat and Mellohi, with the help of Tubbo and basically everyone on the continent, and has successfully overthrew Dream and ended his tyranny, and finished the tale of The Disc Saga.

Bonus: most animi can’t make discs, they can only find them. Discs are extremely rare relics from the Demigods, so they were prized possessions. There is only one set of discs ever created by an anima. The set was named “Pigstep,” and was pulled out of the depths of hell itself. Pigstep has the ability to repel Demigods, Viewers, and, sometimes, anger the Dual Gods themselves. Maharas has a reputation for being a very ungodly place because it’s where the most pigsteps can be found, which may be linked to whoever lived on the continent before them.

Bonus Section:

Black pearls are often used as enchantment mediums because they have magical properties.

A common anima test is “The Egg Test.” It’s similar to “The Coconut Test,” in Pyrrhia but instead of enchanting coconuts, the potential anima is given two dozen infertile eggs and is told to crack them all. Anima are unable to control some of their magic in little ways, so out of the two dozen, at least one egg will hatch a baby chicken. A more accurate yet uncommon test is “The Bucket Test.” The potential anima is given a bucket of water and told to pour the water out of the bucket. If the dragon is an anima, the water will never stop flowing unless they catch it. Water bending is yet another of the anima’s uncontrollable quirks.